205 research outputs found

    GPU Parallelism for SAT Solving Heuristics

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    Modern SAT solvers employ a number of smart techniques and strategies to achieve maximum efficiency in solving the Boolean Satisfiability problem. Among all components of a solver, the branching heuristics plays a crucial role in affecting the performance of the entire solver. Traditionally, the main branching heuristics that have appeared in the literature have been classified as look-back heuristics or look-ahead heuristics. As SAT technology has evolved, the former have become more and more preferable, for their demand for less computational effort. Graphics Processor Units (GPUs) are massively parallel devices that have spread enormously over the past few decades and offer great computing power at a relatively low cost. We describe how to exploit such computational power to efficiently implement look-ahead heuristics. Our aim is to “rehabilitate” these heuristics, by showing their effectiveness in the contest of a parallel SAT solver

    2D object reconstruction with ASP

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    Damages to cultural heritage due to human malicious actions or to natural disasters (e.g., earthquakes, tornadoes) are nowadays more and more frequent. Huge work is needed by professional restores to reproduce, as best as possible, the original artwork or architecture opera starting from the potsherds. The tool we are presenting in this paper is devised for being a digital support for this kind of work. As soon as the fragments of the opera are cataloged, a user (possibly young students, and even children, using a tablet or a smartphone as playing with a video game) can propose a partial reconstruction. The final part of the job is left to an ASP program that first computes a pre-processing task to find coherence between (sides of) fragments, and then tries to reconstruct the original object. Experiments are made here focusing on 2D reconstruction (frescoes, reliefs, etc)

    Modeling and Solving the Rush Hour puzzle

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    We introduce the physical puzzle Rush Hour and its generalization. We briefly survey its complexity limits, then we model and solve it using declarative paradigms. In particular, we provide a constraint programming encoding in MiniZinc and a model in Answer Set Programming and we report and compare experimental results. Although this is simply a game, the kind of reasoning involved is the same that autonomous vehicles should do for exiting a garage. This shows the potential of logic programming for problems concerning transport problems and self-driving cars

    Constraints Propagation on GPU: A Case Study for AllDifferent

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    The AllDifferent constraint is a fundamental tool in Constraint Programming. It naturally arises in many problems, from puzzles to scheduling and routing applications. Such popularity has prompted an extensive literature on filtering and propagation for this constraint. Motivated by the benefits that GPUs offer to other branches of AI, this paper investigates the use of GPUs to accelerate filtering and propagation. In particular, we present an efficient parallelization of the AllDifferent constraint on GPU; we analyze different design and implementation choices and evaluates the performance of the resulting system on medium to large instances of the Travelling Salesman Problem with encouraging results

    Quality differences in cheeses produced by lowland and highland units of the Alpine transhumant system

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    The characteristics of ripened cheeses depend on a large number of factors, of which animal feeding plays an important role. Several researches showed influences of factors linked to forage, such as quality or method of conservation (Verdier-Metz et al., 1998)

    A Constraint Solver for Flexible Protein Models

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    This paper proposes the formalization and implementation of a novel class of constraints aimed at modeling problems related to placement of multi-body systems in the 3-dimensional space. Each multi-body is a system composed of body elements, connected by joint relationships and constrained by geometric properties. The emphasis of this investigation is the use of multi-body systems to model native conformations of protein structures---where each body represents an entity of the protein (e.g., an amino acid, a small peptide) and the geometric constraints are related to the spatial properties of the composing atoms. The paper explores the use of the proposed class of constraints to support a variety of different structural analysis of proteins, such as loop modeling and structure prediction. The declarative nature of a constraint-based encoding provides elaboration tolerance and the ability to make use of any additional knowledge in the analysis studies. The filtering capabilities of the proposed constraints also allow to control the number of representative solutions that are withdrawn from the conformational space of the protein, by means of criteria driven by uniform distribution sampling principles. In this scenario it is possible to select the desired degree of precision and/or number of solutions. The filtering component automatically excludes configurations that violate the spatial and geometric properties of the composing multi-body system. The paper illustrates the implementation of a constraint solver based on the multi-body perspective and its empirical evaluation on protein structure analysis problems

    Constraint Logic Programming for Hedges: A Semantic Reconstruction

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    Abstract. We describe the semantics of CLP(H): constraint logic programming over hedges. Hedges are finite sequences of unranked terms, built over variadic function symbols and three kinds of variables: for terms, for hedges, and for function symbols. Constraints involve equations between unranked terms and atoms for regular hedge language membership. We give algebraic semantics of CLP(H) programs, define a sound, terminating, and incomplete constraint solver, and describe some fragments of constraints for which the solver returns a complete set of solutions.

    A new class of symbolic abstract neural nets

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    Starting from the way the inter-cellular communication takes place by means of protein channels and also from the standard knowledge about neuron functioning, we propose a computing model called a tissue P system, which processes symbols in a multiset rewriting sense, in a net of cells similar to a neural net. Each cell has a finite state memory, processes multisets of symbol-impulses, and can send impulses (?excitations?) to the neighboring cells. Such cell nets are shown to be rather powerful: they can simulate a Turing machine even when using a small number of cells, each of them having a small number of states. Moreover, in the case when each cell works in the maximal manner and it can excite all the cells to which it can send impulses, then one can easily solve the Hamiltonian Path Problem in linear time. A new characterization of the Parikh images of ET0L languages are also obtained in this framework
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